BitmapImage bmi = new BitmapImage(); #if !SILVERLIGHT bmi.BeginInit(); #endif Image img = new Image(); bmi.UriSource = new Uri(strUrl, UriKind.Absolute); #if SILVERLIGHT img.ImageFailed += img_ImageFailed; #else bmi.DownloadFailed += bmi_DownloadFailed; bmi.EndInit(); #endif Image myImage = new Image(); myImage.Source = bmi;
Published articles on other web sites*
Published articles on other web sites*
WPF vs. Silverlight - Part 3 - Creating Bitmaps Programmatically
WPF Requires you to call BeginInit and EndInit before and after setting the source. Also the load failed handlers are different.
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